As deadly as they are graceful, the warlike aelves of the Daughters of Khaine seek to spill gushing torrents of blood in the name of their violent deity. From humble origins, the cult of the Bloody-Handed One has come to dominate vast swathes of the Mortal Realms. Guided by the cruel genius of the newly risen goddess Morathi-Khaine, these merciless aelves surge forth on gore-soaked campaigns of conquest, overwhelming their foes in a whirlwind of blades and lashing whips. With every drop of blood that splashes across their skin, their murderous power reaches new and terrifying heights.
This book contains everything you need to know to command the murderous Daughters of Khaine in your games of Warhammer Age of Sigmar, and discover their place in the Mortal Realms. Uncover the shadowy history of Morathi-Khaine’s rise to godhood, learn the bloody rites of her aelven cultists, and explore the fanatical sects that have been founded within the gloom of Ulgu and beyond.
This 96-page hardback book contains:
- A bloody offering of background information on the Daughters of Khaine, including their history, worship of Morathi-Khaine, and murderous way of life
- Stunning artwork that displays the gleeful frenzy of the Daughters of Khaine.
- 24 warscrolls and pitched battle profiles for bloodthirsty aelves, from ruthless Hag Queens and winged Khinerai to both of Morathi-Khaine’s divine forms
- Rules for the 6 primary Temples of Khaine, plus command traits, artefacts of power, spells, and battle traits such as Blood Rites and Fanatical Faith
- Path to Glory campaign rules that allow your army to win gladiatorial glory and found a new temple, plus 6 warscroll battalions for use in narrative play
- Matched play content including 4 grand strategies, 6 battle tactics, and 2 core battalions to unleash against your enemies
- A showcase of zealous Daughters of Khaine miniatures assembled in the colours of their Temples, alongside guides on how to paint them yourself
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Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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