Ordnance Teams crew some of the largest human-portable weapons fielded by the Astra Militarum. From bombast field guns that lob heavy shells over buildings and intervening squads, to the barrage of warheads fired from malleus rocket launchers, or the searing energy lances unleashed by heavy lascannons, these Field Ordnance Batteries are powerful assets to any general.
This multipart plastic kit builds two Ordnance Teams – mobile artillery platforms which together form a Field Ordnance Battery. Each Ordnance Team features a gunner and two spotters or loaders, crewing your choice of heavy gun – a wide-saturation malleus rocket launcher, indirect-firing bombast field gun, or vehicle-pounding heavy lascannon. The spotters and loaders are also armed with lasguns and frag grenades. The crew members can be mixed up with a variety of cosmetic options, including a choice of twelve different heads and a variety of arms, ammunition, poses, and accessories. You can also build each kit as though it’s being stowed, with no gunner on the seat.
This kit comprises 154 plastic components and is supplied with 2x Citadel 100mm Round Bases. Also included is an Astra Militarum Vehicle Transfer Sheet, with 475 transfers featuring numerals, sigils, and a variety of regimental heraldry. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints.
Returns
Our policy lasts 30 days. If 30 days have gone by since your purchase, unfortunately we can’t offer you a refund or exchange.
To be eligible for a return, your item must be unopened (original packaging) and in the same condition that you received it.
Non-returnable items:
To complete your return, we require a receipt or proof of purchase.
Please do not send your purchase back to the manufacturer.
Refunds
Once your return is received and inspected, we will send you an email to notify you that we have received your returned item. We will also notify you of the status of your refund.
If you are approved, then your refund will be processed, and a credit will automatically be applied to your credit card or original method of payment, within a certain amount of days.
Late or missing refunds
If you haven’t received a refund yet, first check your bank account again.
Then contact your credit card company, it may take some time before your refund is officially posted.
Next contact your bank. There is often some processing time before a refund is posted.
If you’ve done all of this and you still have not received your refund yet, please contact us at john@sydequestgames.com.
Final sale items
Only regular priced items may be refunded, unfortunately final sale and clearance items cannot be refunded.
Exchanges
We only replace items if they are defective or damaged, and this is at the discretion of the manufacturer. If you need to exchange it for the same item, send us an email at john@sydequestgames.com and we will handle on a case-by-case basis.
Gifts
If the item was marked as a gift when purchased and shipped directly to you, you’ll receive a gift credit for the value of your return. Once the returned item is received, an electronic gift certificate will be issued to you.
If the item wasn’t marked as a gift when purchased, or the gift giver had the order shipped to themselves to give to you later, we will send a refund to the gift giver and he will find out about your return.
Shipping
To return your product, you should mail your product to: 110 High St. Wadsworth, OH 44281
You will be responsible for paying for your own shipping costs for returning your item. Shipping costs are non-refundable. If you receive a refund, the cost of return shipping will be deducted from your refund.
Depending on where you live, the time it may take for your exchanged product to reach you, may vary.
If you are shipping an item over $75, you should consider using a trackable shipping service or purchasing shipping insurance. We cannot guarantee that we will receive your returned item.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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