ENTER THE DEADZONE
Deadzone takes place in containment zones – cities or whole planets that have been erased from planetary maps and left for dead. You control an elite team of soldiers ready to enter the potentially lethal Deadzone and scavenge for whatever lucrative resources you can find. But competition is fierce, and other Strike Teams will be out to thwart you on your mission. Get in, get out, get rich, or get dead.
CINEMATIC, IMMERSIVE GAMEPLAY
Deadzone uses an innovative cube-based system for movement and shooting. Throw your tape measures in the garbage because you’re never going to need them again! Apart from DIY, of course. Models can be moved anywhere in a cube, which ensures you can make the best use of cover and obstacles to avoid the enemy, and movement takes seconds, rather than minutes. Shooting is just the same – measure the distance in cubes and, if you can see it, you can shoot it! Wargaming has never been this fast or cinematic.
MORE THAN 5 YEARS OF RULES DEVELOPMENT
Since the release of Deadzone: Second Edition in 2016, we’ve been refining the rules to make them faster and more streamlined. Third Edition incorporates all the changes and improvements made in the previous Outbreak and Escalation supplements, along with a host of other refinements. This is the Deadzone you love… just better. If you’ve never played before… well you’ve just found your new favourite game.
TWO BOOKS TO RULE THEM ALL
We’ve split the rules across two books that are packed with art, pictures and more. The core rulebook contains all the rules you need to start playing, along with campaign rules and 16(!) scenarios. Meanwhile, the Force List book contains the individual profiles and stats for each faction, along with details of how to build your Strike Teams and a handy weapons guide… after all, you don’t want to take a knife to a Polaris Cannon fight.
10 UNIQUE FACTIONS
Deadzone features 10 unique factions to choose from:
Asterians – aloof aliens that use incredibly advanced androids and mechs to bring balance to the galaxy… no matter the cost
Enforcers – the ruthless army of the Council of Seven, used to stamp out insurrection and control the Deadzones with extreme prejudice
Forge Fathers – an ancient race of stoic dwarfs that use their incredible engineering skills to strip a planet of its resources and won’t let anyone get in their way
GCPS – each corporation has its own private army who are often left to fend for themselves in the containment zones when the enemy dropships arrive
Marauders – piratical greenskins that travel the galaxy waiting to pounce on a Deadzone and sell their wares to the highest bidder
Mazon Labs – a corporation that has become obsessed with secret experiments that twist people into deformed monsters used as terrible ‘field tests’ in abandoned Deadzones
Nameless – humanity’s greatest threat could be this mysterious race of semi-aquatic aliens that have been driven to conflict by religious fervour
The Plague – an insidious virus that spreads throughout the galaxy and turns its victims into ravening beasts that only have one purpose… to further the spread of the disease
Rebs – determined to fight against the seemingly tyrannical spread of the mega corporations, the Rebs are a mix of humans and aliens that fight from the shadows
Veer-myn – underneath sprawling cities or hiding in the dark corners of vast space stations, the Veer-myn are giant rat-like creatures just waiting to strike in order to protect their nest
Contents:
MGDZM104
Returns
Our policy lasts 30 days. If 30 days have gone by since your purchase, unfortunately we can’t offer you a refund or exchange.
To be eligible for a return, your item must be unopened (original packaging) and in the same condition that you received it.
Non-returnable items:
To complete your return, we require a receipt or proof of purchase.
Please do not send your purchase back to the manufacturer.
Refunds
Once your return is received and inspected, we will send you an email to notify you that we have received your returned item. We will also notify you of the status of your refund.
If you are approved, then your refund will be processed, and a credit will automatically be applied to your credit card or original method of payment, within a certain amount of days.
Late or missing refunds
If you haven’t received a refund yet, first check your bank account again.
Then contact your credit card company, it may take some time before your refund is officially posted.
Next contact your bank. There is often some processing time before a refund is posted.
If you’ve done all of this and you still have not received your refund yet, please contact us at john@sydequestgames.com.
Final sale items
Only regular priced items may be refunded, unfortunately final sale and clearance items cannot be refunded.
Exchanges
We only replace items if they are defective or damaged, and this is at the discretion of the manufacturer. If you need to exchange it for the same item, send us an email at john@sydequestgames.com and we will handle on a case-by-case basis.
Gifts
If the item was marked as a gift when purchased and shipped directly to you, you’ll receive a gift credit for the value of your return. Once the returned item is received, an electronic gift certificate will be issued to you.
If the item wasn’t marked as a gift when purchased, or the gift giver had the order shipped to themselves to give to you later, we will send a refund to the gift giver and he will find out about your return.
Shipping
To return your product, you should mail your product to: 110 High St. Wadsworth, OH 44281
You will be responsible for paying for your own shipping costs for returning your item. Shipping costs are non-refundable. If you receive a refund, the cost of return shipping will be deducted from your refund.
Depending on where you live, the time it may take for your exchanged product to reach you, may vary.
If you are shipping an item over $75, you should consider using a trackable shipping service or purchasing shipping insurance. We cannot guarantee that we will receive your returned item.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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